

You cannot make fluid 2D/3D games like Flappy birds (Maybe jittery gameplay with image animations + hiding/showing hackery, + borderless button).You cannot add UI elements at run-time, everything is design time before app runs.

You cannot move objects around screen by CGPoint position (Maybe with tableview hide/show).Updated: ( Beta 2 allows Watch apps to trigger iPhone apps) You cannot press a button on Apple Watch to cause an action in your iPhone app.Known Limitations of WatchKit in Xcode 6.2 Beta If something doesn't work, you'll need to let Apple know by submitting bug reports, feature requests, or enhancements to WatchKit or Xcode. There's a lot you'll be able to do within the restrictions, which are related to the embedded hardware (i.e.: Apple Watch) and it's battery life.įor now, until Native Apple Watch support is added sometime next year (fingers crossed), you'll have to work within the provided mechanisms. There are some limitations, but Apple released a lot more than was expected for WatchKit. The first beta of the WatchKit SDK was launched this past week and developers can now start making apps.
